ReadMe
FINAL VERSION 20th October 2013
Title : Casablanca
Filename : ut4_casablanca.pk3
Release Date : 20th October 2013
Author(s) : John Stevenson (aka <|MTC|>JohnnyEnglish, neep!, CMM|JohnnyEnglish), CMM members
Email Address : ****@***************.org
Description : Small 3 player free for all (last man standing map)
Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Other Contributors : Pickles, aka Renton, Picola, helped with textures and testing and thinking stuff.
Very small map, algiers layout, designed for 3 players and
knockout/ffa/lms type games. Designed for Urban Zone League.
Also has CTF flags and 8v8 spawns for very boring CTF, also TDM
should work, though never tested.
T E S T E R S
Thanks to the following people who lent their time and patience
to help test.
thelionroars, JRandomNoob, Renton (picola)
* PK3 File Information *
Map(.bsp) Name : ut4_casablanca
Textures : Most textures were created by me or Picola using Gimp, some came from cg textures and long forgotten sources.
Sounds : Both traffic and asteroids (arcade) came from Freesound.org and were converted/edited using audacity
Models : All my own work
Skybox : Skybox, created by me using 3dsmax
Bumpy : Not bothered, nobody put the renderer into 4.2
* Play Information *
Bot Support : Full bot support.
Deathmatch : Yes
Last Man Standing : Yes
Follow The Leader : No
Team Survivor : No
Capture The Flag : Yes
Capture and Hold : No
Bomb : No
Jump Training : No
* Construction *
Base : Think of a mini algiers, map took around 6 days to build
Editor(s) used : GTKRadiant 1.63 - various versions of q3map2
Other Prog(s) used : terragen, gimp, ffmpeg (for video), Misfit Model 3d, 3dsmax7
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me by e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.
This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.
You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.
PS. Not certain where this template read me came from but it contained enough humour to make me want to "borrow" it.
File structure
scripts
↳ ut4_casablanca.arena
↳ ko_map2.shader
sound
↳ ko_map2
↳ ko_map2/casablanca.wav
levelshots
↳ ut4_casablanca.jpg
env
↳ ko_map2
↳ ko_map2/sky_dn.jpg
↳ ko_map2/sky_lf.jpg
↳ ko_map2/sky_bk.jpg
↳ ko_map2/sky_rt.jpg
↳ ko_map2/sky_up.jpg
↳ ko_map2/sky_ft.jpg
maps
↳ ut4_casablanca_b1.bsp
↳ ut4_casablanca.aas
↳ ut4_casablanca_b1.tga
models
↳ mapobjects
↳ mapobjects/azlcmb1_jump_plants
↳ mapobjects/azlcmb1_jump_plants/fern.tga
↳ mapobjects/azlcmb1_jump_plants/cheese.tga
↳ mapobjects/azlcmb1_jump_plants/donkey.tga
↳ mapobjects/azlcmb1_jump_plants/spikey.tga
↳ mapobjects/cmm_palmtree
↳ mapobjects/cmm_palmtree/palmtree.tga
/readme.txt
textures
↳ ko_map2
↳ ko_map2/glass2.tga
↳ ko_map2/window3.jpg
↳ ko_map2/hotelwalls.jpg
↳ ko_map2/paving.jpg
↳ ko_map2/mosaicfloor1.jpg
↳ ko_map2/stuccowall2.jpg
↳ ko_map2/concrete_wall.jpg
↳ ko_map2/stuccowall1.jpg
↳ ko_map2/light1.tga
↳ ko_map2/woodplank2.jpg
↳ ko_map2/alig1.jpg
↳ ko_map2/orangebox.jpg
↳ ko_map2/brick12.jpg
↳ ko_map2/ali.jpg
↳ ko_map2/blockwall.jpg
↳ ko_map2/mosaicfloor2.jpg
↳ ko_map2/woodplank4.jpg
↳ ko_map2/woodplank3.jpg
↳ ko_map2/grill.tga
↳ ko_map2/painttrim1.jpg
↳ ko_map2/woodplank1.jpg
↳ ko_map2/window2.jpg
↳ ko_map2/crate.jpg
↳ ko_map2/path.jpg
↳ ko_map2/window1.jpg
↳ ko_map2/hotelstuff.jpg
↳ ko_map2/casablancadecal.jpg
↳ ko_map2/cement.jpg
↳ ko_map2/brick1.jpg
↳ ko_map2/metalsheet.jpg
↳ ko_map2/soil.jpg
↳ ko_map2/light1_blend.tga